在高等教育中使用专业工程工具开发游戏的框架

Maksims Kornevs, Harsha Krishna, I. Orhan
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引用次数: 0

摘要

教学正在发生变化,越来越重视数字化教学,以实现远程学习。虽然它提供了更多的机会来吸引学生,但它也使学习专业技能变得更加困难,这对工程领域尤其重要。一个问题可能是缺乏工程师数字化教育的专业工具。这项工作的目的是通过将专业工具本身塑造为专上教育游戏来评估创建数字教育游戏的可行性,并为这一过程开发一个框架。本文演示了一个应用所提出的框架,利用计算机网络模拟器开发一个通信网络课程游戏的案例。这项工作的发现强调了在高等教育中基于专业工具创建此类游戏的必要性。
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Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education
Teaching is changing with increasing emphasis on teaching digitally to enable remote learning. While it gives more opportunities to engage students, it also makes it harder to learn professional skills, which is especially important for the engineering field. One problem might be the lack of professional tools for the digital education of engineers. The purpose of this work is to assess the feasibility of creating digital educational games by shaping professional tools themselves as games for post-secondary education, and to develop a framework for such a process. This article demonstrates a case for applying the proposed framework to develop a game for a communication network course using a computer network simulator. The findings of this work highlight the need to create such games in higher education based on professional tools.
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