评估虚拟现实作为视觉障碍共情建模的工具:来自模拟公共互动展示体验的见解

Tina Yao, Soojeong Yoo, Callum Parker
{"title":"评估虚拟现实作为视觉障碍共情建模的工具:来自模拟公共互动展示体验的见解","authors":"Tina Yao, Soojeong Yoo, Callum Parker","doi":"10.1145/3520495.3520519","DOIUrl":null,"url":null,"abstract":"Despite being situated in public spaces, public interactive displays (PIDs) are not always designed to be fully inclusive, particularly for people with vision impairments. Prototyping physical PIDs with accessible features can be time-consuming and there are ethical and safety barriers to navigate when recruiting appropriate participants for studies. While it is still important to represent this user group in the design process, empathic modelling can also be used to rapidly simulate some challenges people with disability might face when interacting with a system. Traditionally this method has been performed using physical props, however Virtual reality (VR) is a promising way to help amplify it due to its immersive nature. Despite this, its use as a tool for empathic design remains unexplored. Therefore, our work is aimed towards filling this gap through the evaluation of a VR prototype which simulates the experience of a visually impaired person interacting with a public interactive display. This work contributes design considerations for VR simulations to generate empathy towards people with vision impairment.","PeriodicalId":290959,"journal":{"name":"Proceedings of the 33rd Australian Conference on Human-Computer Interaction","volume":"110 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience\",\"authors\":\"Tina Yao, Soojeong Yoo, Callum Parker\",\"doi\":\"10.1145/3520495.3520519\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Despite being situated in public spaces, public interactive displays (PIDs) are not always designed to be fully inclusive, particularly for people with vision impairments. Prototyping physical PIDs with accessible features can be time-consuming and there are ethical and safety barriers to navigate when recruiting appropriate participants for studies. While it is still important to represent this user group in the design process, empathic modelling can also be used to rapidly simulate some challenges people with disability might face when interacting with a system. Traditionally this method has been performed using physical props, however Virtual reality (VR) is a promising way to help amplify it due to its immersive nature. Despite this, its use as a tool for empathic design remains unexplored. Therefore, our work is aimed towards filling this gap through the evaluation of a VR prototype which simulates the experience of a visually impaired person interacting with a public interactive display. This work contributes design considerations for VR simulations to generate empathy towards people with vision impairment.\",\"PeriodicalId\":290959,\"journal\":{\"name\":\"Proceedings of the 33rd Australian Conference on Human-Computer Interaction\",\"volume\":\"110 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 33rd Australian Conference on Human-Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3520495.3520519\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 33rd Australian Conference on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3520495.3520519","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

尽管位于公共空间,但公共互动显示器(pid)的设计并不总是完全包容,特别是对视力受损的人来说。具有可访问功能的物理pid原型可能很耗时,并且在招募合适的研究参与者时需要克服道德和安全障碍。虽然在设计过程中代表这一用户群体仍然很重要,但移情建模也可以用于快速模拟残疾人在与系统交互时可能面临的一些挑战。传统上,这种方法是使用物理道具来执行的,但是虚拟现实(VR)是一种很有前途的方法,可以帮助放大它,因为它具有身临其境的性质。尽管如此,它作为移情设计工具的用途仍未被探索。因此,我们的工作旨在通过VR原型的评估来填补这一空白,该原型模拟了视障人士与公共互动展示的互动体验。这项工作为VR模拟提供了设计考虑,以产生对视力障碍人士的同情。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience
Despite being situated in public spaces, public interactive displays (PIDs) are not always designed to be fully inclusive, particularly for people with vision impairments. Prototyping physical PIDs with accessible features can be time-consuming and there are ethical and safety barriers to navigate when recruiting appropriate participants for studies. While it is still important to represent this user group in the design process, empathic modelling can also be used to rapidly simulate some challenges people with disability might face when interacting with a system. Traditionally this method has been performed using physical props, however Virtual reality (VR) is a promising way to help amplify it due to its immersive nature. Despite this, its use as a tool for empathic design remains unexplored. Therefore, our work is aimed towards filling this gap through the evaluation of a VR prototype which simulates the experience of a visually impaired person interacting with a public interactive display. This work contributes design considerations for VR simulations to generate empathy towards people with vision impairment.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Embodied Interaction Design for Active Play with Young Children: A Scoping Review Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts Exploration of Electrochromics for Calm Reminder: A Customizable Bracelet Clinical decision support for increased-risk organ transplants: participatory design.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1