抑郁症意识的虚拟现实视频游戏

Francisco Morim, E. Oliveira, Cátia Braga, N. F. Rodrigues
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引用次数: 0

摘要

抑郁症是一种精神疾病,影响着全球超过2.64亿人,它会造成巨大的痛苦、工作障碍、错误的教育、家庭关系,并可能导致自杀。抑郁症的耻辱感阻止了一半以上的重度抑郁症患者寻求专业帮助。耻辱感主要源于对精神疾病缺乏了解。研究表明,在模拟的虚拟现实环境中,对被诊断为精神障碍的个体的感知的第一手体验可以增加对个体的同理心和积极态度。交互式虚拟现实体验被描述为一种人机界面,使用户能够沉浸在计算机生成的多维环境中。该项目旨在研究vr辅助体验对减少耻辱感和增加对抑郁症患者的同情的影响。根据心理学关于常见抑郁症误解的成熟结果,我们提出了一种VR体验,模拟了抑郁症患者遇到的一些最常见的困难。
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Virtual Reality Video Game for Depression Awareness
Depression is a mental disease that affects over 264 million people worldwide and is responsible for causing great suffering, work dysfunction, faulty education, family relationships and can lead to suicide. Depression stigma prevents over half of the people who suffer from major depression from seeking professional help. Stigma mostly results from a deficient understanding of the mental disease. Research indicates that first-hand experiences of the perceptions of an individual diagnosed with a mental disorder in a simulated virtual reality environment can increase empathy and positive attitudes towards the individual. Interactive VR experiences have been described as a human-computer interface that enables users to immerse themselves in a computer generated, multi-dimensional environment. This project aims at examining the impact of a VR-assisted experience on reducing stigma and increase empathy towards individuals with depression. Following a methodology based on well-established results from psychology about common depression misunderstandings, we present a VR experience that simulates some of the most common difficulties encountered by people diagnosed with depression.
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