使用细分曲面和小波的曲面交互显示

M. Duchaineau, M. Bertram, Serban D. Porumbescu, B. Hamann, K. Joy
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引用次数: 7

摘要

复杂的表面和固体是由各种学科的大规模建模和模拟活动产生的。与这些模拟的有效交互要求这些表面或实体应该以交互速率可见-然而这些表面/实体中的许多可以包含数亿个多边形/多面体。这些对象的交互式显示需要压缩技术来最小化存储空间,以及快速依赖于视图的三角测量技术来驱动图形硬件。在本文中,我们回顾了细分曲面小波压缩和优化的最新进展,这些进展可以用来为压缩和三角剖分提供一个框架。这些技术可用于产生任意拓扑的复杂表面的适当近似值,并可用于确定显示的合适三角剖分。这些技术可用于计算机图形学、计算机动画和可视化的各种应用中。
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Interactive display of surfaces using subdivision surfaces and wavelets
Complex surfaces and solids are produced by large-scale modeling and simulation activities in a variety of disciplines. Productive interaction with these simulations requires that these surfaces or solids should be viewable at interactive rates - yet many of these surfaces/solids can contain hundreds of millions of polygons/polyhedra. Interactive display of these objects requires compression techniques to minimize storage, and fast view-dependent triangulation techniques to drive the graphics hardware. In this paper, we review recent advances in subdivision-surface wavelet compression and optimization that can be used to provide a framework for both compression and triangulation. These techniques can be used to produce suitable approximations of complex surfaces of arbitrary topology and can be used to determine suitable triangulations for display. The techniques can be used in a variety of applications in computer graphics, computer animation and visualization.
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