便利编码:一个计算定位的认知博弈

Austin Anderson, P. Pressler, W. Lane
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引用次数: 0

摘要

当物理教育者整合计算活动时,他们必须关注学生在与计算机代码交互时遵循的总体过程。我们描述了一个这样的过程,编码便利,作为一个认知游戏,学生可能会玩的目标是减少执行一组编程步骤所需的时间或击键量。玩这个游戏可以减少学生花在与计算机代码逐步互动上的时间和认知负荷,为更大的图像意义构建留出更多的时间和认知负荷。我们描述了两名学生在完成Python入门教程的采访中玩这个游戏的观察结果。这些学生代表了两种不同的技术背景:有丰富的数学经验,但没有编程经验;有中等的数学经验,但在Python之外有丰富的编程经验。我们描述了这些学生选择性地玩这个认知游戏的观察结果(即使他们意识到它的好处),以及他们如何以截然不同的方式玩这个游戏。
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Coding Expediently: A Computationally Situated Epistemic Game
As physics educators integrate computational activities, they must attend to the overarching processes that students follow when interacting with computer code. We describe one such process, Coding Expediently, as an epistemic game that students might play with a goal of minimizing the amount of time or keystrokes required to carry out a set of programming steps. Playing this game reduces the time and cognitive load students devote to step-by-step interaction with computer code, leaving more time and cognitive load for bigger-picture sensemaking. We describe observations of two students playing this game during think-aloud interviews in which they completed an introductory Python tutorial. These students represent two differing technical backgrounds: rich experience with mathematics and no programming experience, and moderate experience with mathematics and rich programming experience outside of Python. We describe observations of these students playing this epistemic game selectively (even when they are aware of its benefits) and how they play this game in significantly different ways.
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