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引用次数: 1

摘要

提出了一种均匀分布点的拟正六边形镶嵌算法。首先,介绍了所需的定义和符号。然后,给出了基于“放下棒子”类比的镶嵌算法。最后,对算法的时间复杂度进行了估计。
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Quasi-regular tessellation of hexagons
An algorithm for quasi-regular hexagon tessellation of uniformly distributed points is presented. At first, the needed definitions and notations are introduced. Then, the algorithm for the tessellation, based on "laying-down the sticks" analogy, is given. Finally, the estimation of the algorithm time complexity is done.
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