{"title":"有效的虚拟环境","authors":"Abdulrazaq A. Almutairi","doi":"10.18535/IJECS/V10I4.4574","DOIUrl":null,"url":null,"abstract":"Applications using virtual environment (VE) systems are as diverse as the technologies that enable the systems: They include training; rehabilitation; virtual tours of heritage sites, imaginary places, scientific data, and reconstructed crime scenes; immersive art experiences; and entertainment and games using immersive VEs. Hardware and software technologies include game engines, graphics, trackers, displays, and user input/output devices and techniques. While commodity products are making it easier to build VE systems, there is still research needed to understand how to compute and deliver a VE experience that creates an illusion of being in another world and of being in a plausible world—one that behaves as you expect it to. Research in the Effective Virtual Environments (EVE) group has addressed most of these topics at one time or another.","PeriodicalId":231371,"journal":{"name":"International Journal of Engineering and Computer Science","volume":"88 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effective Virtual Environments\",\"authors\":\"Abdulrazaq A. Almutairi\",\"doi\":\"10.18535/IJECS/V10I4.4574\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Applications using virtual environment (VE) systems are as diverse as the technologies that enable the systems: They include training; rehabilitation; virtual tours of heritage sites, imaginary places, scientific data, and reconstructed crime scenes; immersive art experiences; and entertainment and games using immersive VEs. Hardware and software technologies include game engines, graphics, trackers, displays, and user input/output devices and techniques. While commodity products are making it easier to build VE systems, there is still research needed to understand how to compute and deliver a VE experience that creates an illusion of being in another world and of being in a plausible world—one that behaves as you expect it to. Research in the Effective Virtual Environments (EVE) group has addressed most of these topics at one time or another.\",\"PeriodicalId\":231371,\"journal\":{\"name\":\"International Journal of Engineering and Computer Science\",\"volume\":\"88 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Engineering and Computer Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18535/IJECS/V10I4.4574\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Engineering and Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18535/IJECS/V10I4.4574","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Applications using virtual environment (VE) systems are as diverse as the technologies that enable the systems: They include training; rehabilitation; virtual tours of heritage sites, imaginary places, scientific data, and reconstructed crime scenes; immersive art experiences; and entertainment and games using immersive VEs. Hardware and software technologies include game engines, graphics, trackers, displays, and user input/output devices and techniques. While commodity products are making it easier to build VE systems, there is still research needed to understand how to compute and deliver a VE experience that creates an illusion of being in another world and of being in a plausible world—one that behaves as you expect it to. Research in the Effective Virtual Environments (EVE) group has addressed most of these topics at one time or another.