雕刻流体:一个新的和直观的方法,以艺术导向流体

Tuur Stuyck, P. Dutré
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引用次数: 4

摘要

流体模拟对于在计算机图形中创建基于物理的水效果非常有用,但众所周知难以控制。在这次演讲中,我们提出了一种新颖直观的流体动画技术,利用受粘土雕刻启发的模拟流体的交互式直接操作。艺术家可以简单地将流体直接塑造成想要的视觉效果,而流体仍然坚持其物理特性,如表面张力和体积保存。与以前依赖间接方法(如提供参考几何或密度场)的工作相比,我们的方法更快,更直观。它使它非常容易,即使是新手用户,修改模拟范围从扩大飞溅或改变液滴形状调整大流体体的流动。雕刻的流体形状被纳入使用引导重新模拟使用控制理论的模拟,而不是简单地使用几何变形导致自然的动画。
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Sculpting fluids: a new and intuitive approach to art-directable fluids
Fluid simulations are very useful for creating physically based water effects in computer graphics but are notoriously hard to control. In this talk we propose a novel and intuitive animation technique for fluid animations using interactive direct manipulation of the simulated fluid inspired by clay sculpting. Artists can simply shape the fluid directly into the desired visual effect whilst the fluid still adheres to its physical properties such as surface tension and volume preservation. Our approach is faster and much more intuitive compared to previous work which relies on indirect approaches such as providing reference geometry or density fields. It makes it very easy, even for novice users, to modify simulations ranging from enlarging splashes or altering droplet shapes to adjusting the flow of a large fluid body. The sculpted fluid shapes are incorporated into the simulation using guided re-simulation using control theory instead of simply using geometric deformations resulting in natural-looking animations.
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