{"title":"移动学习普通话作为第二语言的游戏化","authors":"Y. Heryadi, Kelvin Muliamin","doi":"10.1109/ICGGAG.2016.8052645","DOIUrl":null,"url":null,"abstract":"This paper presents some empiric results on teaching basic Mandarin as second language to college students using gamification approach. This study shows some evidences that gamification outperform non-gamification teaching method in related to learning concentration, skills, feedback, and immersion. However, gamification method has some drawbacks in related to compliance of quiz difficulty with the level/learning progress, clarity of overall learning goal, and clarity of goal at each level. These strength and drawbacks of gamification design are expected to give valuable information for teachers in delivering Mandarin as second language.","PeriodicalId":186199,"journal":{"name":"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Gamification of M-learning Mandarin as second language\",\"authors\":\"Y. Heryadi, Kelvin Muliamin\",\"doi\":\"10.1109/ICGGAG.2016.8052645\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents some empiric results on teaching basic Mandarin as second language to college students using gamification approach. This study shows some evidences that gamification outperform non-gamification teaching method in related to learning concentration, skills, feedback, and immersion. However, gamification method has some drawbacks in related to compliance of quiz difficulty with the level/learning progress, clarity of overall learning goal, and clarity of goal at each level. These strength and drawbacks of gamification design are expected to give valuable information for teachers in delivering Mandarin as second language.\",\"PeriodicalId\":186199,\"journal\":{\"name\":\"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)\",\"volume\":\"78 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICGGAG.2016.8052645\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICGGAG.2016.8052645","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gamification of M-learning Mandarin as second language
This paper presents some empiric results on teaching basic Mandarin as second language to college students using gamification approach. This study shows some evidences that gamification outperform non-gamification teaching method in related to learning concentration, skills, feedback, and immersion. However, gamification method has some drawbacks in related to compliance of quiz difficulty with the level/learning progress, clarity of overall learning goal, and clarity of goal at each level. These strength and drawbacks of gamification design are expected to give valuable information for teachers in delivering Mandarin as second language.