基于图像的Streamsurfaces

G. Machado, F. Sadlo, T. Ertl
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引用次数: 6

摘要

流面对于水流的可视化是至关重要的。除其他功能外,它们在揭示流动行为(例如,在漩涡附近)方面提供了强大的能力,并且是矢量场拓扑中计算二维分离的重要工具。然而,计算流表面通常是昂贵的,因为涉及到困难的三角测量,特别是当三角形大小保持在像素大小的顺序时。我们研究了基于图像的方法来渲染没有三角测量的流表面,并提出了一种通过密集流线渲染的新技术。虽然我们的技术不执行三角测量,但它不依赖于用户参数化以避免明显的间隙。我们基于gpu的实现表明,我们的技术在实际应用中提供了交互帧率和低内存占用。我们还表明,以前基于纹理的流动可视化方法可以与我们的方法相结合,例如,用于线积分卷积的流动方向可视化。
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Image-Based Streamsurfaces
Streamsurfaces are of fundamental importance to visualization of flows. Among other features, they offer strong capabilities in revealing flow behavior (e.g., in the vicinity of vortices), and are an essential tool for the computation of 2D separatrices in vector field topology. Computing streamsurfaces is, however, typically expensive due to the difficult triangulation involved, in particular when triangle sizes are kept in the order of the size of a pixel. We investigate image-based approaches for rendering streamsurfaces without triangulation, and propose a new technique that renders them by dense streamlines. Although our technique does not perform triangulation, it does not depend on user parametrization to avoid noticeable gaps. Our GPU-based implementation shows that our technique provides interactive frame rates and low memory usage in practical applications. We also show that previous texture-based flow visualization approaches can be integrated with our method, for example, for the visualization of flow direction with line integral convolution.
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