{"title":"立体深度与统一架构GPU","authors":"Joel Gibson, Oge Marques","doi":"10.1109/CVPRW.2008.4563092","DOIUrl":null,"url":null,"abstract":"This paper describes how the calculation of depth from stereo images was accelerated using a GPU. The Compute Unified Device Architecture (CUDA) from NVIDIA was employed in novel ways to compute depth using BT cost matching and the semi-global matching algorithm. The challenges of mapping a sequential algorithm to a massively parallel thread environment and performance optimization techniques are considered.","PeriodicalId":102206,"journal":{"name":"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops","volume":"129 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"51","resultStr":"{\"title\":\"Stereo depth with a Unified Architecture GPU\",\"authors\":\"Joel Gibson, Oge Marques\",\"doi\":\"10.1109/CVPRW.2008.4563092\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes how the calculation of depth from stereo images was accelerated using a GPU. The Compute Unified Device Architecture (CUDA) from NVIDIA was employed in novel ways to compute depth using BT cost matching and the semi-global matching algorithm. The challenges of mapping a sequential algorithm to a massively parallel thread environment and performance optimization techniques are considered.\",\"PeriodicalId\":102206,\"journal\":{\"name\":\"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops\",\"volume\":\"129 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"51\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVPRW.2008.4563092\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPRW.2008.4563092","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper describes how the calculation of depth from stereo images was accelerated using a GPU. The Compute Unified Device Architecture (CUDA) from NVIDIA was employed in novel ways to compute depth using BT cost matching and the semi-global matching algorithm. The challenges of mapping a sequential algorithm to a massively parallel thread environment and performance optimization techniques are considered.