在线社交网络中的用户行为

Dan Guo, Fuhong Lin, Changjia Chen
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引用次数: 3

摘要

本文以中国最大的社交网络之一“开心网”(www.kaixin001.com)为研究对象。在研究最流行的游戏“买房”的基础上,我们调查了用户行为。首先,我们做了一个“买房”的模型,然后使用我们抓取和追踪的数据集(我们抓取了大约150个用户的个人资料,追踪了大约20天的40个用户),我们得出了以下发现:(1)刚加入游戏的人对这个OSN很感兴趣,积极地与他的朋友互动。(2)大多数用户的兴趣会随着时间的推移而下降,但也有少数玩家的兴趣永远不会下降,他们非常喜欢这款游戏。这可以解释为开新网的人口在初始状态是增长的,但在峰值到来后会下降。所以组织者应该考虑如何减缓高峰的到来。
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User behaviors in an Online Social Network
In this paper, we focus on an Online Social Network (OSN), namely “kaixin-net” (www.kaixin001.com) which is one of the biggest OSNs in China. Based on studying the most popular game ‘Buying-a-house’, we investigate user behaviors. First, we made a model for “Buying-a-house”, then using the dataset that we crawled and traced (we crawled about one hundred and fifty user's profiles and traced forty users for about twenty days), we draw the following findings: (1) People who just join the game have much interest in this OSN, actively interact with his friends. (2) The interest goes down according to the time lapse for most of users, but there are also a few players whose interests never go down and enjoy this game very much. These can be interpreted as the population of kaixin-net is growing at the beginning state, but it will decline after the peak comes. So the organizers should think about how to slow down the peak's coming.
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