{"title":"计算机图形学中流体、织物和刚性对象的相互作用建模","authors":"S. Bayraktar, U. Gudukbay, B. Ozguc","doi":"10.1109/SIU.2006.1659909","DOIUrl":null,"url":null,"abstract":"Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these techniques are presented","PeriodicalId":415037,"journal":{"name":"2006 IEEE 14th Signal Processing and Communications Applications","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics\",\"authors\":\"S. Bayraktar, U. Gudukbay, B. Ozguc\",\"doi\":\"10.1109/SIU.2006.1659909\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these techniques are presented\",\"PeriodicalId\":415037,\"journal\":{\"name\":\"2006 IEEE 14th Signal Processing and Communications Applications\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-04-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 IEEE 14th Signal Processing and Communications Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIU.2006.1659909\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE 14th Signal Processing and Communications Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIU.2006.1659909","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics
Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these techniques are presented