沉浸式流可视化中的自然多模态交互

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Visual Informatics Pub Date : 2021-12-01 DOI:10.1016/j.visinf.2021.12.005
Chengyu Su , Chao Yang , Yonghui Chen , Fupan Wang , Fang Wang , Yadong Wu , Xiaorong Zhang
{"title":"沉浸式流可视化中的自然多模态交互","authors":"Chengyu Su ,&nbsp;Chao Yang ,&nbsp;Yonghui Chen ,&nbsp;Fupan Wang ,&nbsp;Fang Wang ,&nbsp;Yadong Wu ,&nbsp;Xiaorong Zhang","doi":"10.1016/j.visinf.2021.12.005","DOIUrl":null,"url":null,"abstract":"<div><p>In the immersive flow visualization based on virtual reality, how to meet the needs of complex professional flow visualization analysis by natural human–computer interaction is a pressing problem. In order to achieve the natural and efficient human–computer interaction, we analyze the interaction requirements of flow visualization and study the characteristics of four human–computer interaction channels: hand, head, eye and voice. We give out some multimodal interaction design suggestions and then propose three multimodal interaction methods: head &amp; hand, head &amp; hand &amp; eye and head &amp; hand &amp; eye &amp; voice. The freedom of gestures, the stability of the head, the convenience of eyes and the rapid retrieval of voices are used to improve the accuracy and efficiency of interaction. The interaction load is balanced by multimodal interaction to reduce fatigue. The evaluation shows that our multimodal interaction has higher accuracy, faster time efficiency and much lower fatigue than the traditional joystick interaction.</p></div>","PeriodicalId":36903,"journal":{"name":"Visual Informatics","volume":null,"pages":null},"PeriodicalIF":3.8000,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2468502X21000632/pdfft?md5=28eaf01c7c9f0094b805091c154c6864&pid=1-s2.0-S2468502X21000632-main.pdf","citationCount":"5","resultStr":"{\"title\":\"Natural multimodal interaction in immersive flow visualization\",\"authors\":\"Chengyu Su ,&nbsp;Chao Yang ,&nbsp;Yonghui Chen ,&nbsp;Fupan Wang ,&nbsp;Fang Wang ,&nbsp;Yadong Wu ,&nbsp;Xiaorong Zhang\",\"doi\":\"10.1016/j.visinf.2021.12.005\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>In the immersive flow visualization based on virtual reality, how to meet the needs of complex professional flow visualization analysis by natural human–computer interaction is a pressing problem. In order to achieve the natural and efficient human–computer interaction, we analyze the interaction requirements of flow visualization and study the characteristics of four human–computer interaction channels: hand, head, eye and voice. We give out some multimodal interaction design suggestions and then propose three multimodal interaction methods: head &amp; hand, head &amp; hand &amp; eye and head &amp; hand &amp; eye &amp; voice. The freedom of gestures, the stability of the head, the convenience of eyes and the rapid retrieval of voices are used to improve the accuracy and efficiency of interaction. The interaction load is balanced by multimodal interaction to reduce fatigue. The evaluation shows that our multimodal interaction has higher accuracy, faster time efficiency and much lower fatigue than the traditional joystick interaction.</p></div>\",\"PeriodicalId\":36903,\"journal\":{\"name\":\"Visual Informatics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.8000,\"publicationDate\":\"2021-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2468502X21000632/pdfft?md5=28eaf01c7c9f0094b805091c154c6864&pid=1-s2.0-S2468502X21000632-main.pdf\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Visual Informatics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2468502X21000632\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visual Informatics","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2468502X21000632","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 5

摘要

在基于虚拟现实的沉浸式流可视化中,如何通过自然的人机交互来满足复杂的专业流可视化分析需求是一个亟待解决的问题。为了实现自然高效的人机交互,分析了流程可视化的交互需求,研究了手、头、眼、声四种人机交互通道的特点。给出了多模态交互设计建议,并提出了三种多模态交互方法:head &手、头& &;的手,眼睛和头部& &;的手,的眼睛,的声音。利用手势的自由、头部的稳定、眼睛的方便和声音的快速检索来提高交互的准确性和效率。通过多模态交互平衡交互载荷,减少疲劳。评估结果表明,与传统的操纵杆交互相比,该多模态交互具有更高的精度、更快的时间效率和更低的疲劳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Natural multimodal interaction in immersive flow visualization

In the immersive flow visualization based on virtual reality, how to meet the needs of complex professional flow visualization analysis by natural human–computer interaction is a pressing problem. In order to achieve the natural and efficient human–computer interaction, we analyze the interaction requirements of flow visualization and study the characteristics of four human–computer interaction channels: hand, head, eye and voice. We give out some multimodal interaction design suggestions and then propose three multimodal interaction methods: head & hand, head & hand & eye and head & hand & eye & voice. The freedom of gestures, the stability of the head, the convenience of eyes and the rapid retrieval of voices are used to improve the accuracy and efficiency of interaction. The interaction load is balanced by multimodal interaction to reduce fatigue. The evaluation shows that our multimodal interaction has higher accuracy, faster time efficiency and much lower fatigue than the traditional joystick interaction.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
期刊最新文献
RelicCARD: Enhancing cultural relics exploration through semantics-based augmented reality tangible interaction design JobViz: Skill-driven visual exploration of job advertisements Visual evaluation of graph representation learning based on the presentation of community structures DPKnob: A visual analysis approach to risk-aware formulation of differential privacy schemes for data query scenarios Visual exploration of multi-dimensional data via rule-based sample embedding
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1