TOP-SKY:计算天空立方体的自顶向下算法

Samiha Brahimi, M. Kholladi, Amina Hamerelain
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引用次数: 2

摘要

对于用户来说,不用等待天际线查询的处理就能找到查询结果是一件非常愉快的事情;这可以通过获取该查询的保存版本来实现。本文主要研究给定维度集合的所有可能的非空子集的天际线的预计算,我们称之为天际线立方体。我们开发了一种高效的自上而下的方法,称为TOP-SKY,用于天空立方体计算,它从子空间的父空间之一派生天际线对象,采用了一些有助于实现更好性能的技术。为了评估该方法的有效性,将TOP-SKY算法与目前已知的最佳算法Orion进行了比较,并与使用BNL算法单独计算天立方的长方体进行了比较。
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TOP-SKY: Top-down algorithm for computing the skycube
It is a big pleasure for the user to find the result of its skyline query without waiting for its processing; this can be realized by getting a saved version of this query. This paper focuses on the pre-computation of the skylines of all possible nonempty subsets of a given set of dimensions, what we call the skycube. We develop an efficient top-down approach called TOP-SKY for the skycube computation which derives the skyline objects from one of the subspace's parents adopting some techniques that help to achieve a better performance. In order to evaluate the effectiveness of the approach, TOP-SKY has been compared with the best algorithm in our knowledge Orion and with computing the cuboids of the skycube individually using BNL algorithm.
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