一种可穿戴式输入设备的原型

Erik Koch, H. Witt
{"title":"一种可穿戴式输入设备的原型","authors":"Erik Koch, H. Witt","doi":"10.1109/WOWMOM.2008.4594882","DOIUrl":null,"url":null,"abstract":"In this paper we describe a novel wearable interaction device that is based on the principle of a badge reel often found in corporate environments. Our prototype devices are composed of hardware components from an ordinary off-the-shelf game pad. Preliminary results of a user study, conducted in the first prototyping cycle, showed that the device concept allows for a more accurate and intuitive interaction than an ordinary game pad when performing navigation tasks in a three-dimensional information space. Furthermore, the study suggests that device operation requires minimal attention demands due to provided tactile feedback cues when maneuvering the retractable string. Finally, the paper discusses lessons learn from the first prototyping cycle and presents the modified device after the second prototyping cycle.","PeriodicalId":346269,"journal":{"name":"2008 International Symposium on a World of Wireless, Mobile and Multimedia Networks","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2008-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Prototyping a chest-worn string-based wearable input device\",\"authors\":\"Erik Koch, H. Witt\",\"doi\":\"10.1109/WOWMOM.2008.4594882\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we describe a novel wearable interaction device that is based on the principle of a badge reel often found in corporate environments. Our prototype devices are composed of hardware components from an ordinary off-the-shelf game pad. Preliminary results of a user study, conducted in the first prototyping cycle, showed that the device concept allows for a more accurate and intuitive interaction than an ordinary game pad when performing navigation tasks in a three-dimensional information space. Furthermore, the study suggests that device operation requires minimal attention demands due to provided tactile feedback cues when maneuvering the retractable string. Finally, the paper discusses lessons learn from the first prototyping cycle and presents the modified device after the second prototyping cycle.\",\"PeriodicalId\":346269,\"journal\":{\"name\":\"2008 International Symposium on a World of Wireless, Mobile and Multimedia Networks\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 International Symposium on a World of Wireless, Mobile and Multimedia Networks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WOWMOM.2008.4594882\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Symposium on a World of Wireless, Mobile and Multimedia Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WOWMOM.2008.4594882","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

摘要

在本文中,我们描述了一种新型的可穿戴交互设备,该设备基于企业环境中常见的徽章卷轴的原理。我们的原型设备是由一个普通的现成游戏手柄的硬件组件组成的。在第一个原型周期中进行的用户研究的初步结果表明,当在三维信息空间中执行导航任务时,该设备的概念比普通游戏手柄提供了更准确、更直观的交互。此外,该研究表明,由于在操纵可伸缩管柱时提供了触觉反馈提示,因此设备操作所需的注意力需求最小。最后,讨论了第一次成型周期的经验教训,并介绍了第二次成型周期后的改进装置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Prototyping a chest-worn string-based wearable input device
In this paper we describe a novel wearable interaction device that is based on the principle of a badge reel often found in corporate environments. Our prototype devices are composed of hardware components from an ordinary off-the-shelf game pad. Preliminary results of a user study, conducted in the first prototyping cycle, showed that the device concept allows for a more accurate and intuitive interaction than an ordinary game pad when performing navigation tasks in a three-dimensional information space. Furthermore, the study suggests that device operation requires minimal attention demands due to provided tactile feedback cues when maneuvering the retractable string. Finally, the paper discusses lessons learn from the first prototyping cycle and presents the modified device after the second prototyping cycle.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Low complexity real-time video transcoders for mobile video applications A Novel MAC scheme for solving the QoS parameter adjustment problem in IEEE 802.11e EDCA Link quality prediction for wireless devices with multiple radios Scalable architecture for context-aware activity-detecting mobile recommendation systems A software tool to relate technical performance to user experience in a mobile context
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1