基于约束的流体与无约束刚体相互作用模拟

Sho Kurose, Shigeo Takahashi
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引用次数: 10

摘要

我们提出了一种模拟流体与无约束刚体之间稳定相互作用的方法。传统的基于粒子的方法使用基于惩罚的方法来解决流体和刚体之间的碰撞。然而,这些方法对弹簧系数等物理参数的设置非常敏感,因此寻找合适的参数通常是一项繁琐耗时的任务。在本文中,我们扩展了一种基于约束的方法,该方法最初仅用于计算刚体之间的相互作用,因此我们可以模拟流体与无约束刚体之间的碰撞,而无需担心参数调整。我们的主要贡献在于将这种相互作用表述为线性互补问题,这样就可以直接使用Lemke算法来解决。给出了几个动画结果以及基于gpu的实现细节,以证明所提出方法的适用性。
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Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
We present a method for simulating stable interactions between fluids and unconstrained rigid bodies. Conventional particle-based methods used a penalty-based approach to resolve collisions between fluids and rigid bodies. However, these methods are very sensitive to the setting of physical parameters such as spring coefficients, and thus the search for appropriate parameters usually results in a tedious time-consuming task. In this paper, we extend a constraint-based approach, which was originally developed for calculating interactions between rigid bodies only, so that we can simulate collisions between fluids and unconstrained rigid bodies without worrying about the parameter tweaking. Our primary contribution lies in the formulation of such interactions as a linear complementary problem in such a way that it can be resolved by straightforwardly employing Lemke's algorithm. Several animation results together with the details of GPU-based implementation are presented to demonstrate the applicability of the proposed approach.
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