增强现实使用Vuforia营销住宅

D. Adrianto, M. Hidajat, V. Yesmaya
{"title":"增强现实使用Vuforia营销住宅","authors":"D. Adrianto, M. Hidajat, V. Yesmaya","doi":"10.1109/ICGGAG.2016.8052642","DOIUrl":null,"url":null,"abstract":"The concept of Augmented Reality is a technology in which the interaction between the human-computer that can generate two-dimensional or three dimensional object in real time. Augmented reality can provide the necessary functions and information in its application. In this case the augmented reality (AR) just need a tool like a camera that can capture images by detecting the object without the marker coordinates from the surrounding environment to make real 3D objects. Augmented Reality application development is simple and easy to develop, so it can serve as a promotional tool or the provision of information. Therefore, the notion obtained separately develop AR applications that help the residence marketing department in the home market to show a 3D object of marketed house. So that prospective buyers get the information more interactive with real look 3D objects. This study use a software named Vuforia (QCAR) to implement augmented reality in mobile applications for marketing residence. Vuforia provides convenience to the Android mobile platform in the shooting in 3D objects.","PeriodicalId":186199,"journal":{"name":"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"Augmented reality using Vuforia for marketing residence\",\"authors\":\"D. Adrianto, M. Hidajat, V. Yesmaya\",\"doi\":\"10.1109/ICGGAG.2016.8052642\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The concept of Augmented Reality is a technology in which the interaction between the human-computer that can generate two-dimensional or three dimensional object in real time. Augmented reality can provide the necessary functions and information in its application. In this case the augmented reality (AR) just need a tool like a camera that can capture images by detecting the object without the marker coordinates from the surrounding environment to make real 3D objects. Augmented Reality application development is simple and easy to develop, so it can serve as a promotional tool or the provision of information. Therefore, the notion obtained separately develop AR applications that help the residence marketing department in the home market to show a 3D object of marketed house. So that prospective buyers get the information more interactive with real look 3D objects. This study use a software named Vuforia (QCAR) to implement augmented reality in mobile applications for marketing residence. Vuforia provides convenience to the Android mobile platform in the shooting in 3D objects.\",\"PeriodicalId\":186199,\"journal\":{\"name\":\"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICGGAG.2016.8052642\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICGGAG.2016.8052642","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 24

摘要

增强现实的概念是一种人机交互的技术,可以实时生成二维或三维物体。增强现实在其应用中可以提供必要的功能和信息。在这种情况下,增强现实(AR)只需要一个像相机这样的工具,它可以通过检测物体来捕获图像,而不需要来自周围环境的标记坐标来制作真正的3D物体。增强现实应用程序开发简单,易于开发,因此可以作为推广工具或提供信息。因此,获得的概念是单独开发AR应用程序,帮助住宅市场营销部门在家庭市场上展示销售房屋的3D对象。这样,潜在的买家就可以通过真实的3D物体获得更多的信息。本研究使用一个名为Vuforia (QCAR)的软件来实现增强现实在移动应用中的营销住宅。Vuforia为Android移动平台拍摄3D物体提供了便利。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Augmented reality using Vuforia for marketing residence
The concept of Augmented Reality is a technology in which the interaction between the human-computer that can generate two-dimensional or three dimensional object in real time. Augmented reality can provide the necessary functions and information in its application. In this case the augmented reality (AR) just need a tool like a camera that can capture images by detecting the object without the marker coordinates from the surrounding environment to make real 3D objects. Augmented Reality application development is simple and easy to develop, so it can serve as a promotional tool or the provision of information. Therefore, the notion obtained separately develop AR applications that help the residence marketing department in the home market to show a 3D object of marketed house. So that prospective buyers get the information more interactive with real look 3D objects. This study use a software named Vuforia (QCAR) to implement augmented reality in mobile applications for marketing residence. Vuforia provides convenience to the Android mobile platform in the shooting in 3D objects.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Visual representation of character of wayang kulit purwa in the wayang-based games: Case studies of Kurusetra and Mahabarat warrior games Character design as bridging tools of ideological message in game Particle rendering using geometry shader User experience evaluation of virtual reality-based cultural gamification using GameFlow approach The impact of online social games on E-learning usage among female students
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1