使用基于速度的方法模拟人类避碰

Ioannis Karamouzas, M. Overmars
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引用次数: 23

摘要

提出了一种基于速度的虚拟人物真实避碰模型。我们的方法是基于现有的实验数据,并基于一个简单的假设,即个体试图通过稍微调整其运动来提前很长时间解决碰撞。我们通过对各种具有挑战性的场景进行测试来评估我们的模型。在我们所有的模拟中,角色表现出流畅且视觉上令人信服的动作,以最小的努力避免所有碰撞。该方法再现了在真实人群中观察到的紧急行为,如车道形成。它相对容易实现,而且速度快,允许实时模拟成千上万个字符的人群。
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Simulating Human Collision Avoidance Using a Velocity-Based Approach
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from existing experimental data and is based on the simple hypothesis that an individual tries to resolve collisions long in advance by slightly adapting its motion. We have evaluated our model by testing it against a wide range of challenging scenarios. In all of our simulations, the characters exhibit smooth and visually convincing motions, avoiding all collisions with minimal effort. The method reproduces emergent behaviour, like lane formation, that have been observed in real crowds. It is relatively easy to implement and and is fast, allowing the simulation of crowds of thousands of characters in real time.
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