基于图像的视觉不变人体运动识别形状模型

Ning Jin, F. Mokhtarian
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引用次数: 6

摘要

提出了一种基于图像形状的视觉不变人体运动识别模型。基于图像的视觉船体明确地表示一个物体的3D形状,这是从一组轮廓计算出来的。然后,我们使用一组轮廓来隐式地表示视觉船体。由于轮廓是物体在3D世界中相对于特定摄像机的2D投影,这对视角很敏感,因此我们对视觉船体的多轮廓表示需要视图之间的对应关系。为了保证它们的一致性,我们定义了一个规范的多摄像机系统和一个规范的人体运动方向。然后,我们将所有构建的视觉船体“归一化”到规范的多相机系统中,并将它们对齐以遵循规范的方向,最后渲染它们。因此,呈现的视图满足了对应的要求。在我们的视觉船体表示中,每个轮廓都被表示为其封闭轮廓上的固定数量的采样点,因此,3D形状信息被隐式编码为多个2D轮廓的串联。每个运动类然后由一个混合高斯输出的隐马尔可夫模型(HMM)学习。在一些数据集上使用我们的算法进行的实验得到了令人鼓舞的结果。
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Image-based shape model for view-invariant human motion recognition
We propose an image-based shape model for view-invariant human motion recognition. Image-based visual hull explicitly represents the 3D shape of an object, which is computed from a set of silhouettes. We then use the set of silhouettes to implicitly represent the visual hull. Due to the fact that a silhouette is the 2D projection of an object in the 3D world with respect to a certain camera, which is sensitive to the point of view, our multi-silhouette representation for the visual hull entails the correspondence between views. To guarantee the correspondence, we define a canonical multi-camera system and a canonical human body orientation in motions. We then "normalize" all the constructed visual hulls into the canonical multi-camera system, align them to follow the canonical orientation, and finally render them. The rendered views thereby satisfy the requirement of the correspondence. In our visual hull's representation, each silhouette is represented as a fixed number of sampled points on its closed contour, therefore, the 3D shape information is implicitly encoded into the concatenation of multiple 2D contours. Each motion class is then learned by a Hidden Markov Model (HMM) with mixture of Gaussians outputs. Experiments using our algorithm over some data sets give encouraging results.
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