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引用次数: 1162

摘要

本文介绍了一种针对照明设计和建筑需求的基于物理的渲染系统。仿真采用了一种带扩展的向后光线追踪方法,在大多数情况下有效地求解了渲染方程。这包括镜面反射、漫反射和方向漫反射,以及在任何环境下的任何层次上的任何组合,包括复杂的、弯曲的几何形状。该仿真混合了确定性和随机光线追踪技术,在局部和全局照明方法中实现了速度和精度的最佳平衡。本文概述了一些更有趣的技术,并参考了其他地方更详细的描述。最后,给出了其他人成功应用该自由软件的例子。
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The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions. This includes specular, diffuse and directional-diffuse reflection and transmission in any combination to any level in any environment, including complicated, curved geometries. The simulation blends deterministic and stochastic ray-tracing techniques to achieve the best balance between speed and accuracy in its local and global illumination methods. Some of the more interesting techniques are outlined, with references to more detailed descriptions elsewhere. Finally, examples are given of successful applications of this free software by others.
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