Sketch-a-TUI:使用纸板和导电墨水的低成本有形交互原型

A. Wiethoff, H. Schneider, M. Rohs, A. Butz, S. Greenberg
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引用次数: 73

摘要

可抓握的有形物品现在正在探索当前一代的电容触摸表面,如iPad和Android平板电脑。由于尺寸和形状因素相对较新,这些ui的早期和低保真原型对于获得正确的设计至关重要。问题在于,一般的交互设计师很难开发出这样的物理原型。它们需要大量的时间和精力来对实物进行物理建模,并需要电子方面的专业知识来对它们进行仪器检测。因此,原型设计有时会交给专家,或者仅限于少数设计迭代和替代设计。我们的解决方案提供了一种低保真度的原型方法,这种方法具有时间和成本效益,并且不需要电子知识。首先,我们为非专业人士提供硬纸板形式来创建有形的东西。其次,我们让他们用导电墨水在上面画线,这样他们的物体就能被电容触摸屏识别出来。然后,他们可以应用常规编程来识别这些有形的东西,从而迭代各种设计。
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Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is relatively new, early and low fidelity prototyping of these TUIs is crucial in getting the right design. The problem is that it is difficult for the average interaction designer to develop such physical prototypes. They require a substantial amount time and effort to physically model the tangibles, and expertise in electronics to instrument them. Thus prototyping is sometimes handed off to specialists, or is limited to only a few design iterations and alternative designs. Our solution contributes a low fidelity prototyping approach that is time and cost effective, and that requires no electronics knowledge. First, we supply non-specialists with cardboard forms to create tangibles. Second, we have them draw lines on it via conductive ink, which makes their objects recognizable by the capacitive touch screen. They can then apply routine programming to recognize these tangibles and thus iterate over various designs.
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