Voxar拼图运动:使用设计技术提出的创新ar应用程序

R. Roberto, Manoela Silva, D. Freitas, Yvonne C. C. A. Lima, Vinícius Emanuel Miranda Silva, Cristiano C. Araújo, J. M. Teixeira, V. Teichrieb
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引用次数: 2

摘要

这项工作提出并讨论了一个应用程序的创建,Voxar拼图,一个AR平台,已经建立,以促进儿童的教育在一个有趣和活泼的方式。该应用程序是使用基于设计思维理论的结构良好的名为Create Innovation Pack的方法构思的。这种方法旨在帮助开发一种技术的潜力,为某一领域的用户提供价值,在这种情况下是儿童教育。它采用具有互补技能的跨学科团队,其中技术开发人员是关键成员。我们的目标是构思出既具有创新性又具有高影响力潜力的解决方案。因此,在这项工作中提出的应用程序是由教师、教育研究人员、设计师、AR研究人员和企业家产生的,他们提出的解决方案旨在满足三个标准:可取性、可行性和可行性。因此,这款名为Voxar Puzzle Motion的应用程序结合了来自不同领域的知识:教育、设计、计算机科学和创业。它针对3 - 8岁的儿童,旨在培养他们的运动技能以及逻辑数学和逻辑推理的认知能力。
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Voxar puzzle motion: an innovative ar application proposed using design techniques
This work presents and discusses the creation of an application to the Voxar Puzzle, an AR platform that has been built in order to promote children's education in a fun and lively way. The application was conceived using a well-structured methodology named Create Innovation Pack that is based on the design thinking theory. This method aims at helping to exploit the potential of a technology to deliver value to the user of a field, which in this case is children education. It applies the use of interdisciplinary teams with complementary skills, in which the technology developers are key members. The goal is to conceive solutions that are both innovative and with high impact potential. Thus, the application presented in this work was generated by teachers, educational researchers, a designer, AR researchers and an entrepreneur whose solutions proposed aimed to meet three criteria: desirability, viability and feasibility. The application conceived, the Voxar Puzzle Motion, therefore, combines knowledge from different areas: education, design, computer science and entrepreneurship. It is aimed at children aged 3 to 8 years old and intends to foster their motor skills as well as their logic-mathematical and logic reasoning cognitive abilities.
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