双重壳:通过与二重身的互动会引起什么心理影响?

Yuji Hatada, S. Yoshida, Takuji Narumi, M. Hirose
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引用次数: 5

摘要

3D捕捉技术的进步使得生成一个真实的化身变得更加容易,它可以在虚拟环境中代表一个人。因为在虚拟环境中,化身很容易被复制,所以可能会出现一个人看到自己的二重身的不现实情况。二重身是一个人的双重形象,有时被描绘成邪恶的存在。为了调查人们面对自己的二重身时的感受和反应,我们开发了“双重外壳”,这是一种虚拟现实体验,人们可以在各种情况下与虚拟的二重身互动。本文介绍了双层外壳的设计,并讨论了86名用户的反应。这项用户研究显示,大多数人在看到自己的二重身自主行动时,以及被自己的二重身触摸时,都会感到强烈的怪异。我们还发现,对他们的二重身的反应存在性别差异。我们探索利用二重身的有效方法。
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Double Shellf: What Psychological Effects can be Caused through Interaction with a Doppelganger?
Advances in 3D capture technology have made it easier to generate a realistic avatar, which can represent a person in virtual environments. Because avatars can be easily duplicated in the virtual environments, there can be an unrealistic situation where a person sees her/his own doppelgangers. Doppelganger is a double of a person and sometimes portrayed as a sinister existence. To investigate how people feel and react when they face their doppelgangers, we developed "Double Shellf", a virtual reality experience in which people can interact with their virtual doppelgangers in various situations. In this paper, we introduce the design of Double Shellf and discuss the reactions of 86 users. The user study revealed that most people felt intense eeriness when they see their doppelgangers which acts autonomously and when they were touched by their doppelgangers. We also found that there is a gender difference in reactions to their doppelgangers. We explore the effective way of utilizing doppelgangers.
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