桌游,僵尸,还有我的世界

Susan Keim, Zac Jarrard
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引用次数: 0

摘要

游戏在人类历史和各种文化中都有出现,几乎每个人都以某种形式接触到游戏玩法。高等教育正在探索教师如何利用游戏来加强课程开发和学生的学习体验。游戏的主要教学用途是游戏化,即游戏被用来转变学习活动。本章将1)概述高等教育中的游戏化理论和实践,2)分享教师在使用游戏化作为教学工具时考虑的想法,以及3)探索如何通过教育和实际应用使用游戏《我的世界》来教授当地政府课程。
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Board Games, Zombies, and Minecraft
Games have been played throughout human history and in all cultures, exposing almost everyone to gameplay in some form. Higher education is exploring ways faculty can leverage games to enhance course development and the student learning experience. The primary pedagogical use of games is gamification, in which gaming is used to transform learning activities. This chapter will 1) provide an overview of gamification theory and practice in higher education, 2) share ideas for faculty to consider when using gamification as a teaching tool, and 3) explore how the game Minecraft was used through educational and practical applications to teach a local government course.
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