{"title":"龙虾神经元的计算机渲染图","authors":"N. Max","doi":"10.1145/563274.563317","DOIUrl":null,"url":null,"abstract":"At Carnegie Mellon University, the PDP-10 and PDP-11 computers have been used to trace thin sections of stained neurons in a lobster swimmeret ganglion, and to reconstruct the global structure of the neuron from the sections. This paper will present two sorts of graphic pictures of the final reconstructed neuron; vector drawings with hidden lines, and shaded raster drawings of the neuron inside a transparent shell representing the outer surface of the ganglion. The hidden line program handles curving cylindrical tubes of varying radii, and shows only the visible contours. The raster program is a modification of Sproul's version of the Watkins Algorithm, and applies Phong shading to both opaque and semi-transparent surfaces. The shaded output is rendered on the Carnegie-Mellon video system.","PeriodicalId":160433,"journal":{"name":"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques","volume":"92 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1976-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Computer rendering of lobster neurons\",\"authors\":\"N. Max\",\"doi\":\"10.1145/563274.563317\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"At Carnegie Mellon University, the PDP-10 and PDP-11 computers have been used to trace thin sections of stained neurons in a lobster swimmeret ganglion, and to reconstruct the global structure of the neuron from the sections. This paper will present two sorts of graphic pictures of the final reconstructed neuron; vector drawings with hidden lines, and shaded raster drawings of the neuron inside a transparent shell representing the outer surface of the ganglion. The hidden line program handles curving cylindrical tubes of varying radii, and shows only the visible contours. The raster program is a modification of Sproul's version of the Watkins Algorithm, and applies Phong shading to both opaque and semi-transparent surfaces. The shaded output is rendered on the Carnegie-Mellon video system.\",\"PeriodicalId\":160433,\"journal\":{\"name\":\"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques\",\"volume\":\"92 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1976-07-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/563274.563317\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/563274.563317","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
At Carnegie Mellon University, the PDP-10 and PDP-11 computers have been used to trace thin sections of stained neurons in a lobster swimmeret ganglion, and to reconstruct the global structure of the neuron from the sections. This paper will present two sorts of graphic pictures of the final reconstructed neuron; vector drawings with hidden lines, and shaded raster drawings of the neuron inside a transparent shell representing the outer surface of the ganglion. The hidden line program handles curving cylindrical tubes of varying radii, and shows only the visible contours. The raster program is a modification of Sproul's version of the Watkins Algorithm, and applies Phong shading to both opaque and semi-transparent surfaces. The shaded output is rendered on the Carnegie-Mellon video system.