基于游戏化理念的自我控制应用可玩性评价:以森林为例

Farhan Anwar, S. Fadhilah, H. Santoso
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引用次数: 0

摘要

本研究旨在根据影响使用意向的因素(可玩性),对以游戏化为主要概念的自我控制应用Forest: Stay Focus进行评价。本研究中使用的影响应用程序使用意向的因素是可玩性因素,包括游戏可用性(GU)、游戏可玩性(GP)和游戏多人游戏(MP)。在参与者使用Forest大约一周后,通过情境访谈和焦点小组讨论(FGD)进行评估。数据分析采用亲和图,Bartle游戏风格测试,并编纂。结果显示森林4.7.1版本有16个可玩性问题。本研究还针对评估过程中发现的问题提出了8条设计建议。
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Playability Evaluation on Self-Control Application with Gamification Concept: Case Study Forest
This study aims to evaluate of Forest: Stay Focus, a self-control application that use gamification as their main concept of the application, according to factors affecting intention to use the application (playability). Factors affecting intention to use the application used in this study are playability factors which contain game usability (GU), gameplay (GP), and game multiplayer (MP). After participants use Forest for about a week, the evaluation is conducted with contextual interview and focus group discussion (FGD). Data were analyzed using affinity diagram, Bartle ’s test of gaming style, and also codification. The result shows that Forest version 4.7.1 has 16 playability issue. This study also give 8 design ecommendation based on the problem found in evaluation process.
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