{"title":"基于alphazero的解决搜索问题的方法","authors":"E. Dantsin, V. Kreinovich, A. Wolpert","doi":"10.48550/arXiv.2207.00919","DOIUrl":null,"url":null,"abstract":"AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from self-play, without any domain knowledge except the game rules. It is a natural idea to adapt the methods and techniques used in AlphaZero for solving search problems such as the Boolean satisfiability problem (in its search version). Given a search problem, how to represent it for an AlphaZero-inspired solver? What are the “rules of solving” for this search problem? We describe possible representations in terms of easy-instance solvers and self-reductions , and we give examples of such representations for the satisfiability problem. We also describe a version of Monte Carlo tree search adapted for search problems.","PeriodicalId":168080,"journal":{"name":"Decision Making Under Uncertainty and Constraints","volume":"128 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An AlphaZero-Inspired Approach to Solving Search Problems\",\"authors\":\"E. Dantsin, V. Kreinovich, A. Wolpert\",\"doi\":\"10.48550/arXiv.2207.00919\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from self-play, without any domain knowledge except the game rules. It is a natural idea to adapt the methods and techniques used in AlphaZero for solving search problems such as the Boolean satisfiability problem (in its search version). Given a search problem, how to represent it for an AlphaZero-inspired solver? What are the “rules of solving” for this search problem? We describe possible representations in terms of easy-instance solvers and self-reductions , and we give examples of such representations for the satisfiability problem. We also describe a version of Monte Carlo tree search adapted for search problems.\",\"PeriodicalId\":168080,\"journal\":{\"name\":\"Decision Making Under Uncertainty and Constraints\",\"volume\":\"128 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Decision Making Under Uncertainty and Constraints\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.48550/arXiv.2207.00919\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Decision Making Under Uncertainty and Constraints","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.48550/arXiv.2207.00919","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An AlphaZero-Inspired Approach to Solving Search Problems
AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from self-play, without any domain knowledge except the game rules. It is a natural idea to adapt the methods and techniques used in AlphaZero for solving search problems such as the Boolean satisfiability problem (in its search version). Given a search problem, how to represent it for an AlphaZero-inspired solver? What are the “rules of solving” for this search problem? We describe possible representations in terms of easy-instance solvers and self-reductions , and we give examples of such representations for the satisfiability problem. We also describe a version of Monte Carlo tree search adapted for search problems.