刚体的快速摩擦动力学

D. Kaufman, T. Edmunds, D. Pai
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引用次数: 151

摘要

本文描述了一种有效的非凸刚体模拟算法。该算法为每次迭代检测到的接触总数呈线性的多体系统寻找同时解。我们采用了一种新的接触模型,该模型在最大压缩时刻使用所有接触的质量、位置和速度信息来约束刚体速度。我们还在刚体位形空间中建立了一个新的摩擦模型。这些模型用于计算每个物体的可行速度和摩擦响应。实现很简单,并导致一个快速刚体模拟器,在秒数量级上计算涉及一千多个非凸物体在高接触配置的模拟。
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Fast frictional dynamics for rigid bodies
We describe an efficient algorithm for the simulation of large sets of non-convex rigid bodies. The algorithm finds a simultaneous solution for a multi-body system that is linear in the total number of contacts detected in each iteration. We employ a novel contact model that uses mass, location, and velocity information from all contacts, at the moment of maximum compression, to constrain rigid body velocities. We also develop a new friction model in the configuration space of rigid bodies. These models are used to compute the feasible velocity and the frictional response of each body. Implementation is simple and leads to a fast rigid body simulator that computes steps on the order of seconds for simulations involving over one thousand non-convex objects in high contact configurations.
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Session details: I3D (symposium on interactive 3D graphics) Session details: Mesh manipulation Session details: Texture synthesis Session details: Precomputed light transport Session details: Hardware rendering
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