改进带有游戏机制的漏洞追踪系统

R. Lotufo, L. Passos, K. Czarnecki
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引用次数: 33

摘要

低bug报告质量和人为冲突对保持bug跟踪系统的生产力提出了挑战。这项工作建议通过将游戏机制应用于漏洞跟踪系统来解决这些问题。我们调查了Stack Overflow中游戏机制的使用,Stack Overflow是一个解决计算机编程相关问题的在线社区,我们寻求的漏洞跟踪系统的改进也证明是相关的。我们的Stack Overflow调查结果表明,它的游戏机制可以通过激励贡献者提高贡献频率和质量,过滤有用的贡献,以及创建一个灵活可靠的审核系统来解决这些问题。我们继续将这些机制映射到开源bug跟踪系统,并发现大多数好处都是适用的。此外,我们的研究结果还激励我们去调整奖励和声誉系统,并将漏洞报告总结为在漏洞追踪系统中增加游戏机制收益的未来方向。
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Towards improving bug tracking systems with game mechanisms
Low bug report quality and human conflicts pose challenges to keep bug tracking systems productive. This work proposes to address these issues by applying game mechanisms to bug tracking systems. We investigate the use of game mechanisms in Stack Overflow, an online community organized to resolve computer programming related problems, for which the improvements we seek for bug tracking systems also turn out to be relevant. The results of our Stack Overflow investigation show that its game mechanisms could be used to address these issues by motivating contributors to increase contribution frequency and quality, by filtering useful contributions, and by creating an agile and dependable moderation system. We proceed by mapping these mechanisms to open-source bug tracking systems, and find that most benefits are applicable. Additionally, our results motivate tailoring a reward and reputation system and summarizing bug reports as future directions for increasing the benefits of game mechanisms in bug tracking systems.
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