基于Kinect和Labanotation的舞蹈运动学分析与可视化的具身学习游戏

I. Rallis, Apostolos Langis, Ioannis Georgoulas, A. Voulodimos, N. Doulamis, A. Doulamis
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引用次数: 19

摘要

在本文中,我们提出了一个基于Labanotation和具身学习概念的舞蹈运动学分析和可视化的教育框架。采用低成本的Kinect传感器提取骨骼数据,然后对其进行几何处理和转换。其次,基于Labanotation系统对其进行分析,以表征人体肢体的姿态。已经开发了两个模块。第一个模块用于记录、分析和可视化身体动作。第二个模块是一个应用程序,在这个应用程序中,用户需要用他的上肢来完成系统以Labanotation符号的形式给出的一系列手势。舞蹈记谱法由一组符号和规则组成,用于记录舞蹈(或一般的动作),类似于音乐记谱法记录音乐的方式。Labanotation被认为是最广泛使用和最准确的记录舞蹈的符号系统之一,这一事实突出了所提出的框架作为教育可视化工具的适用性和潜力。
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An Embodied Learning Game Using Kinect and Labanotation for Analysis and Visualization of Dance Kinesiology
In this paper, we present an educational framework for analysis and visualization of dance kinesiology based on Labanotation and embodied learning concepts. The low-cost Kinect sensor is employed to extract skeletal data which are then processed and transformed geometrically. In the sequel, they are analyzed based on the Labanotation system to characterize the posture of the human limbs. Two modules have been developed. The first module serves for recording, analyzing and visualizing body movements. The second module is an application in which the user is required to perform with his upper limbs, a sequence of gestures given by the system in the form of Labanotation symbols. Dance notation consists of a set of symbols and rules for recording dance (or movement in general), in a similar way that music notation records music. The fact that Labanotation is recognized as one of the most widely used and accurate notation systems for recording dance highlights the proposed framework's applicability and potential as an educational visualization tool.
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