基于特征点对手指运动鲁棒性的单目三维手掌姿态估计

Y. Mizuchi, Y. Hagiwara, Akimasa Suzuki, H. Imamura, Yongwoon Choi
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引用次数: 11

摘要

可穿戴增强现实(AR)系统的可用性将得到改善,它可以让用户随意地在手掌上显示虚拟信息,同时像平板电脑或智能手机一样对其进行操作。为了实现用户和虚拟信息之间的这种交互,我们的目标是对手指运动的三维手掌姿态进行鲁棒估计。这是基于一个假设,即手指的运动与手掌的姿势是分开估计的,并应用于显示信息的操作。此外,可穿戴计算机的电源、传感器和处理器的能力非常有限。因此,通过使用单目摄像机,仅从少量图像特征点估计手掌姿态,我们实现了满足可穿戴计算机实时约束的有效估计。通过与一种广泛使用的纸板机进行定性和定量比较,证明了该方法的准确性和鲁棒性。此外,我们证实了我们的方法在移动计算机上以平均每帧12.44毫秒的速度运行。
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Monocular 3D palm posture estimation based on feature-points robust against finger motion
The usability of wearable augmented reality (AR) systems would improve by letting users arbitrarily display virtual information on their palm and simultaneously manipulate it as tablet computers or smartphones. To realize such interaction between users and virtual information, we aim to robustly estimate 3-D palm posture against finger motion. This is based on the assumption that finger motion is separately estimated from palm posture and applied to manipulation of displayed information. In addition, the capability of electric sources, sensors, and processors are very limited in wearable computers. For this reason, by using a monocular camera and estimating palm posture from only a few image feature-points, we achieve an efficient estimation that satisfies real-time constraint on wearable computers. The accuracy and the robustness of our method are demonstrated by qualitative and quantitative comparison with a widely-used cardboard maker. Additionally, we confirmed that our method is run on a mobile computer at the average of 12.44 msec per frame.
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