{"title":"一种基于层次模型的曲面重建方法","authors":"N. A. Borghese, S. Ferrari, V. Piuri","doi":"10.1109/HAVE.2003.1244736","DOIUrl":null,"url":null,"abstract":"In this paper, we present the formalization of a methodology for producing three-dimensional models of real objects from sampled surface data. We provide a high abstraction view of the process, depicting a common strategy to solve a class of problems related to the surface reconstruction and show the effectiveness of the use of hierarchical paradigm in this context.","PeriodicalId":431267,"journal":{"name":"The 2nd IEEE Internatioal Workshop on Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings.","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A methodology for surface reconstruction based on hierarchical models\",\"authors\":\"N. A. Borghese, S. Ferrari, V. Piuri\",\"doi\":\"10.1109/HAVE.2003.1244736\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present the formalization of a methodology for producing three-dimensional models of real objects from sampled surface data. We provide a high abstraction view of the process, depicting a common strategy to solve a class of problems related to the surface reconstruction and show the effectiveness of the use of hierarchical paradigm in this context.\",\"PeriodicalId\":431267,\"journal\":{\"name\":\"The 2nd IEEE Internatioal Workshop on Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings.\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-11-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 2nd IEEE Internatioal Workshop on Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAVE.2003.1244736\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 2nd IEEE Internatioal Workshop on Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2003.1244736","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A methodology for surface reconstruction based on hierarchical models
In this paper, we present the formalization of a methodology for producing three-dimensional models of real objects from sampled surface data. We provide a high abstraction view of the process, depicting a common strategy to solve a class of problems related to the surface reconstruction and show the effectiveness of the use of hierarchical paradigm in this context.