利用本体感觉反馈辅助虚拟环境中的定向表现

N. H. Bakker, P. Werkhoven, P. O. Passenier
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引用次数: 37

摘要

在虚拟环境的大多数应用中,如训练和设计评估,都需要在虚拟环境中具有良好的方向感。在现实世界中移动时的方向表现依赖于视觉和本体感受反馈。然而,用于在VE周围移动的导航隐喻通常缺乏本体感觉反馈。此外,与现实世界中可用的视觉反馈相比,VE中的视觉反馈通常相对较差。因此,我们量化了视觉反馈和本体感觉反馈对定向表现的影响。受试者沉浸在一个虚拟森林中,并被要求使用三种不同的本体感觉反馈(无本体感觉反馈、前庭反馈、前庭和动觉反馈)的导航隐喻来转向特定的角度。结果表明,在动觉反馈存在的情况下,在受试者用腿转身的情况下,最准确的转身表现被发现。这表明在导航隐喻中加入这种反馈是非常有益的。只有视觉组件的方向是最不准确的,导致越来越大的角度下凸点。
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Aiding orientation performance in virtual environments with proprioceptive feedback
In most applications of virtual environments (VEs), like training and design evaluation, a good sense of orientation is needed in the VE. Orientation performance when moving around in the real world relies on visual as well as proprioceptive feedback. However, the navigation metaphors which are used to move around the VE often lack proprioceptive feedback. Furthermore, the visual feedback in a VE is often relatively poor compared to the visual feedback available in the real world. Therefore, we have quantified the influence of visual and proprioceptive feedback on orientation performance in VEs. Subjects were immersed in a virtual forest and were asked to turn specific angles using three navigation metaphors, differing in the kind of proprioceptive feedback which is provided (no proprioceptive feedback, vestibular feedback, and vestibular and kinesthetic feedback). The results indicate that the most accurate turn performance is found when kinesthetic feedback is present, in a condition where subjects use their legs to turn around. This indicates that incorporating this kind of feedback in navigation metaphors is quite beneficial. Orientation on only the visual component is most inaccurate, leading to progressively larger undershoots for larger angles.
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