{"title":"情感和互动代理","authors":"Ildikó Pelczer, F. C. Contreras, F. G. Rodríguez","doi":"10.1109/VECIMS.2006.250818","DOIUrl":null,"url":null,"abstract":"Research regarding the manners in which the efficiency of human-computer interactions can be improved has increased over the last decade. Avatars, as animated software agents, represented a new paradigm for this field. In this paper we present a computer model of emotions that can be easily integrated in an avatar-based interaction context. Enhanced with the emotion model the avatars manifest an expressive behavior, ultimately influenced by their personality definitions. Interaction is facilitated by the emotional feedback user receives through the full body behavior of the avatar determined on its overall emotional state.","PeriodicalId":177178,"journal":{"name":"IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Emotions and Interactive Agents\",\"authors\":\"Ildikó Pelczer, F. C. Contreras, F. G. Rodríguez\",\"doi\":\"10.1109/VECIMS.2006.250818\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Research regarding the manners in which the efficiency of human-computer interactions can be improved has increased over the last decade. Avatars, as animated software agents, represented a new paradigm for this field. In this paper we present a computer model of emotions that can be easily integrated in an avatar-based interaction context. Enhanced with the emotion model the avatars manifest an expressive behavior, ultimately influenced by their personality definitions. Interaction is facilitated by the emotional feedback user receives through the full body behavior of the avatar determined on its overall emotional state.\",\"PeriodicalId\":177178,\"journal\":{\"name\":\"IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-07-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VECIMS.2006.250818\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VECIMS.2006.250818","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research regarding the manners in which the efficiency of human-computer interactions can be improved has increased over the last decade. Avatars, as animated software agents, represented a new paradigm for this field. In this paper we present a computer model of emotions that can be easily integrated in an avatar-based interaction context. Enhanced with the emotion model the avatars manifest an expressive behavior, ultimately influenced by their personality definitions. Interaction is facilitated by the emotional feedback user receives through the full body behavior of the avatar determined on its overall emotional state.