引入和加强需求工程实践的可玩性

R. Smith, O. Gotel
{"title":"引入和加强需求工程实践的可玩性","authors":"R. Smith, O. Gotel","doi":"10.1109/RE.2008.33","DOIUrl":null,"url":null,"abstract":"This paper reports on the design and use of a board game to introduce students and organizations to Requirements Engineering (RE) good practices. Our position is that the awareness and adoption of RE practices can be facilitated via simple, low-cost and creative gameplay as part of an educational or training program. This paper describes a game called RE-O-Poly that was developed to introduce and reinforce a fundamental set of established RE good practices. It then reports on a series of studies that were undertaken with undergraduates, graduates and IT professionals to gain preliminary validation of the game concept, to investigate results from use and to explore its positioning for adoption in an RE program. The findings are presented and inform a discussion about the wider role of gameplay in RE education and training.","PeriodicalId":340621,"journal":{"name":"2008 16th IEEE International Requirements Engineering Conference","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"Gameplay to Introduce and Reinforce Requirements Engineering Practices\",\"authors\":\"R. Smith, O. Gotel\",\"doi\":\"10.1109/RE.2008.33\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper reports on the design and use of a board game to introduce students and organizations to Requirements Engineering (RE) good practices. Our position is that the awareness and adoption of RE practices can be facilitated via simple, low-cost and creative gameplay as part of an educational or training program. This paper describes a game called RE-O-Poly that was developed to introduce and reinforce a fundamental set of established RE good practices. It then reports on a series of studies that were undertaken with undergraduates, graduates and IT professionals to gain preliminary validation of the game concept, to investigate results from use and to explore its positioning for adoption in an RE program. The findings are presented and inform a discussion about the wider role of gameplay in RE education and training.\",\"PeriodicalId\":340621,\"journal\":{\"name\":\"2008 16th IEEE International Requirements Engineering Conference\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 16th IEEE International Requirements Engineering Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RE.2008.33\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 16th IEEE International Requirements Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RE.2008.33","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 30

摘要

本文报告了一个棋盘游戏的设计和使用,向学生和组织介绍需求工程(RE)的良好实践。我们的立场是,可再生能源实践的意识和采用可以通过简单、低成本和创造性的游戏玩法作为教育或培训计划的一部分来促进。本文描述了一个名为RE- o - poly的游戏,它的开发是为了介绍和加强一套基本的已建立的RE良好实践。然后报告了一系列与本科生、研究生和It专业人员一起进行的研究,以获得游戏概念的初步验证,调查使用结果并探索其在RE计划中采用的定位。本文提出了研究结果,并讨论了游戏玩法在可再生能源教育和培训中的更广泛作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Gameplay to Introduce and Reinforce Requirements Engineering Practices
This paper reports on the design and use of a board game to introduce students and organizations to Requirements Engineering (RE) good practices. Our position is that the awareness and adoption of RE practices can be facilitated via simple, low-cost and creative gameplay as part of an educational or training program. This paper describes a game called RE-O-Poly that was developed to introduce and reinforce a fundamental set of established RE good practices. It then reports on a series of studies that were undertaken with undergraduates, graduates and IT professionals to gain preliminary validation of the game concept, to investigate results from use and to explore its positioning for adoption in an RE program. The findings are presented and inform a discussion about the wider role of gameplay in RE education and training.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Linking Requirements and Testing in Practice Revisiting the Core Ontology and Problem in Requirements Engineering Building Contingencies into Specifications Supporting Requirements Change Management in Goal Oriented Analysis Aligning Requirements with HIPAA in the iTrust System
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1