迈向游戏化的长者推荐系统

Madita Herpich, T. Rist, A. Seiderer, E. André
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引用次数: 9

摘要

从我们之前在数字相框- CARE系统上的工作开始,该系统将图片显示模式与推荐模式交织在一起,以促进健康的生活方式并增加老年人的福祉,本文研究了使用游戏化作为提高用户对CARE系统欣赏的手段。为此,我们安排了两个与老年人同侪团体的共同设计工作坊。我们报告了研讨会的结果,并为CARE的游戏化版本得出结论。
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Towards a Gamified Recommender System for the Elderly
Starting from our previous work on a digital picture frame - the CARE system - that interleaves a picture display mode with a recommender mode to promote a healthy life-style and to increase well-being of elderly people, this paper investigates the use of gamification as a means to increase user appreciation of the CARE system. To this end, we arranged two co-design workshops with peer-groups of senior citizens. We report on outcomes of the workshops and draw conclusions for a gamified version of CARE.
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