虚拟现实中半自主角色的下半身控制:一个3D双足模型的平衡和运动

Vincent Thomasset, Stéphane Caron, V. Weistroffer
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引用次数: 4

摘要

动画虚拟人可以依靠全身跟踪系统来再现用户的动作。在本文中,我们将跟踪减少到上半身,并重建下半身以自主地跟随上半身。这样做减少了所需传感器的数量,使虚拟人的应用更简单、更便宜。它还可以在混乱的场景中部署,因为下半身经常被隐藏。这里的贡献是对众所周知的双足行走捕获问题的反转。它决定脚步,而不是质心运动,但可以用现成的捕获问题解决方案来解决。我们的方法的质量在各种运动的实时跟踪实验中得到了评估。
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Lower body control of a semi-autonomous avatar in Virtual Reality: Balance and Locomotion of a 3D Bipedal Model
Animated virtual humans may rely on full-body tracking system to reproduce user motions. In this paper, we reduce tracking to the upper-body and reconstruct the lower body to follow autonomously its upper counterpart. Doing so reduces the number of sensors required, making the application of virtual humans simpler and cheaper. It also enable deployment in cluttered scenes where the lower body is often hidden. The contribution here is the inversion of the well-known capture problem for bipedal walking. It determines footsteps rather than center-of-mass motions and yet can be solved with an off-the-shelf capture problem solver. The quality of our method is assessed in real-time tracking experiments on a wide variety of movements.
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