Yafrid-NG:基于物理渲染的点对点架构

J. Ramos, C. González-Morcillo, David Vallejo-Fernandez, L. M. López-López
{"title":"Yafrid-NG:基于物理渲染的点对点架构","authors":"J. Ramos, C. González-Morcillo, David Vallejo-Fernandez, L. M. López-López","doi":"10.2312/LocalChapterEvents/CEIG/CEIG09/227-230","DOIUrl":null,"url":null,"abstract":"www.eg.org diglib.eg.org Abstract Yafrid-NG is a peer to peer architecture and a set of protocols which reduces the time spent in the rendering phase by making use of a set of heterogeneous computers, distributed over the Internet, which will supply some of their resources for rendering 3D scenes. The system is completely decentralized and it takes advantage of p2p networks. The set of protocols needed for transferring files, the rendering process, and the results recovery and composition are also defined. Yafrid-NG is specifically designed for physically based rendering methods and the division of the work is optimized for that. We make use of a mechanism based on the scene properties to balance the complexity of the work units. Experimental results are presented to illustrate the benefits of using Yafrid-NG.","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Yafrid-NG: A Peer to peer Architecture for Physically Based Rendering\",\"authors\":\"J. Ramos, C. González-Morcillo, David Vallejo-Fernandez, L. M. López-López\",\"doi\":\"10.2312/LocalChapterEvents/CEIG/CEIG09/227-230\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"www.eg.org diglib.eg.org Abstract Yafrid-NG is a peer to peer architecture and a set of protocols which reduces the time spent in the rendering phase by making use of a set of heterogeneous computers, distributed over the Internet, which will supply some of their resources for rendering 3D scenes. The system is completely decentralized and it takes advantage of p2p networks. The set of protocols needed for transferring files, the rendering process, and the results recovery and composition are also defined. Yafrid-NG is specifically designed for physically based rendering methods and the division of the work is optimized for that. We make use of a mechanism based on the scene properties to balance the complexity of the work units. Experimental results are presented to illustrate the benefits of using Yafrid-NG.\",\"PeriodicalId\":385751,\"journal\":{\"name\":\"Spanish Computer Graphics Conference\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Spanish Computer Graphics Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/227-230\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Spanish Computer Graphics Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/227-230","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

Yafrid-NG是一种点对点架构和一组协议,它通过利用分布在互联网上的一组异构计算机来减少渲染阶段花费的时间,这些计算机将为渲染3D场景提供一些资源。该系统是完全去中心化的,它利用了p2p网络的优势。还定义了传输文件、呈现过程以及结果恢复和组合所需的协议集。Yafrid-NG是专门为基于物理的渲染方法而设计的,并为此优化了工作分工。我们利用基于场景属性的机制来平衡工作单元的复杂性。实验结果说明了使用Yafrid-NG的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Yafrid-NG: A Peer to peer Architecture for Physically Based Rendering
www.eg.org diglib.eg.org Abstract Yafrid-NG is a peer to peer architecture and a set of protocols which reduces the time spent in the rendering phase by making use of a set of heterogeneous computers, distributed over the Internet, which will supply some of their resources for rendering 3D scenes. The system is completely decentralized and it takes advantage of p2p networks. The set of protocols needed for transferring files, the rendering process, and the results recovery and composition are also defined. Yafrid-NG is specifically designed for physically based rendering methods and the division of the work is optimized for that. We make use of a mechanism based on the scene properties to balance the complexity of the work units. Experimental results are presented to illustrate the benefits of using Yafrid-NG.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings Extending Industrial Digital Twins with Optical Object Tracking Direct Volume Rendering of Stack-Based Terrains Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1