虚拟现实技术在艺术核心课程中的应用研究

Koun-Tem Sun, Hsin-Te Chan, Kuan-Chien Meng
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引用次数: 8

摘要

近年来,随着时代的发展,网络学习也在不断发展。它可以解决时间和空间的限制,成为学生学习活动的第二选择。随着硬件性能的提高,3D和虚拟现实技术已经被个人电脑用户所采用。如何利用虚拟现实特殊的空间叙事能力成为教育研究领域的新课题。本研究的对象是五年级学生。利用三维渲染技术和虚拟现实技术,希望开发一个能够设计和开发教学策略和学习活动的素描学习系统。通过临床教学,分析不同教学方法在高年级素描教学中的效果。研究发现,虚拟现实的教学效果与传统教学方法非常相似。这些研究结果可以为绘画和创造力教育领域的三维材料渲染和虚拟现实教育的发展提供参考。
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Research on the application of virtual reality on arts core curricula
In the recent years, e-learning have been developing following the trends of modern times. It can solve the restrictions of time and space and act as a second choice for students' learning activities. With the help of improved hardware performances, the technologies of 3D and virtual reality are now adopted by personal computer users. How to make use of the special space narration ability of virtual reality has become a new topic for the field of educational research. The subject of this research are fifth graders. Using 3D rendering and virtual realty, its is hoped to develop a sketch learning system that can design and develop teaching strategies and learning activities. Through clinical teaching, the results of different teaching methods in teaching higher graders to sketch were analyzed. The research found that the teaching outcomes of VR and conventional teaching methods were very similar. These results can serve as a reference for 3D material rendering and virtual reality education development on painting and creativity education.
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