基于网格模型的二维虚拟场景织物仿真

Xiaona Fan, Senlin Zhang, Zhen Fan, Zhao Chen
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摘要

本文研究并实现了一个二维虚拟场景织物仿真系统。该系统不仅可以真实地模拟场景的折叠和变换,而且可以对织物进行更换和修改。采用有限元网格算法对虚拟场景进行建模。为了避免纹理映射的变形,本文提出了三次多项式插值算法。该算法通过消除纹理映射产生的锯齿,克服了双线性插值算法的低通特性。为了使场景模拟更加立体,本文采用了基于强度的融合算法,保留了原始场景的强度。实验结果表明,该二维织物场景仿真系统准确逼真,时间响应速度快。
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Simulation of Fabric in 2D Virtual Scene Based on Mesh Model
A fabric simulation system of 2D virtual scene is researched and implemented in this paper. The system not only simulates the folds and transformations of the scene realistically but also allows replacement and modification of fabric. The finite element mesh algorithm is used to model the virtual scene. In order to avert deformations of texture mapping, the cubic polynomial interpolation algorithm is proposed in this paper. It can overcome the low-pass characteristic of the bilinear interpolation algorithm by eliminating the jags generated from texture mapping. To make the scene simulation more stereo, this paper utilizes the intensity based fusion algorithm, which retains the original scene's intensity. The experimental results show that the two-dimensional fabric scene simulation system is accurate and realistic, and has rapid time response.
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