网络触觉虚拟环境中人对柔软度感知的QoE评价

M. Oo, Y. Ishibashi, K. Mya
{"title":"网络触觉虚拟环境中人对柔软度感知的QoE评价","authors":"M. Oo, Y. Ishibashi, K. Mya","doi":"10.1109/ICCCI51764.2021.9486768","DOIUrl":null,"url":null,"abstract":"In this paper, we examine human perception of softness in a networked haptic virtual environment by Quality of Experience (QoE) assessment. In our assessment, each subject bursts two balloons with different values of softness as soft objects by pushing the top of each balloon with a haptic interface device in a 3D virtual space. Then, the subject answers which balloon is softer or harder than the other. Assessment results clarify the imperceptible range and allowable range of softness difference.","PeriodicalId":180004,"journal":{"name":"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"QoE Assessment of Human Perception of Softness in Networked Haptic Virtual Environment\",\"authors\":\"M. Oo, Y. Ishibashi, K. Mya\",\"doi\":\"10.1109/ICCCI51764.2021.9486768\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we examine human perception of softness in a networked haptic virtual environment by Quality of Experience (QoE) assessment. In our assessment, each subject bursts two balloons with different values of softness as soft objects by pushing the top of each balloon with a haptic interface device in a 3D virtual space. Then, the subject answers which balloon is softer or harder than the other. Assessment results clarify the imperceptible range and allowable range of softness difference.\",\"PeriodicalId\":180004,\"journal\":{\"name\":\"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCCI51764.2021.9486768\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCCI51764.2021.9486768","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

在本文中,我们通过体验质量(QoE)评估来研究网络触觉虚拟环境中人类对柔软度的感知。在我们的评估中,每个受试者通过在3D虚拟空间中使用触觉界面设备推动每个气球的顶部,将两个具有不同柔软值的气球作为软物体爆破。然后,受试者回答哪个气球比另一个更软或更硬。评价结果明确了软度差的不可察觉范围和允许范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
QoE Assessment of Human Perception of Softness in Networked Haptic Virtual Environment
In this paper, we examine human perception of softness in a networked haptic virtual environment by Quality of Experience (QoE) assessment. In our assessment, each subject bursts two balloons with different values of softness as soft objects by pushing the top of each balloon with a haptic interface device in a 3D virtual space. Then, the subject answers which balloon is softer or harder than the other. Assessment results clarify the imperceptible range and allowable range of softness difference.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Intrusion Detection Method Based on Sparse Autoencoder The Architecture Design for Publicizing Digital Competence to Online Job Market Improved AOMDV Routing Protocol in Manet UAV Based on Virtual Hop Improving Face Recognition Using Pre-trained Models for Mask Wearer Images Data Offloading in Heterogeneous Dynamic Fog Computing Network: A Contextual Bandit Approach
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1