ProsocialLearn:亲社交游戏市场

F. D'Andria, J. M. Garrido, M. Boniface, S. Modafferi, Simon Crowle, L. Middleton, K. C. Apostolakis, K. Dimitropoulos, P. Daras
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引用次数: 0

摘要

ProsocialLearn是一个数字亲社交游戏平台。ProsocialLearn项目为7-10岁儿童参与的亲社会数字游戏的制作和发行提供了一系列颠覆性创新。此外,它还刺激了游戏产业向教育领域的技术转移。ProsocialLearn为数字游戏创造了一个新的市场,旨在提高社交包容性和学习成绩,并为欧洲学校的儿童和教师提供了一个推广亲社交游戏的渠道。此外,它还为设计数字游戏提供了一种行之有效的亲社会方法论。ProsocialLearn平台提供了一系列api,游戏开发者可以使用这些api将ProsocialLearn的许多功能整合到游戏中,例如情绪和参与度监测、游戏内成就、基于Prosocial学习目标(PLOs)的游戏调整以及微交易。
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ProsocialLearn: A Prosocial Games Marketplace
ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old). Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the ProsocialLearn functions into games, i.e. emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.
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