F. D'Andria, J. M. Garrido, M. Boniface, S. Modafferi, Simon Crowle, L. Middleton, K. C. Apostolakis, K. Dimitropoulos, P. Daras
{"title":"ProsocialLearn:亲社交游戏市场","authors":"F. D'Andria, J. M. Garrido, M. Boniface, S. Modafferi, Simon Crowle, L. Middleton, K. C. Apostolakis, K. Dimitropoulos, P. Daras","doi":"10.1109/NTMS.2018.8328715","DOIUrl":null,"url":null,"abstract":"ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old). Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the ProsocialLearn functions into games, i.e. emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.","PeriodicalId":140704,"journal":{"name":"2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ProsocialLearn: A Prosocial Games Marketplace\",\"authors\":\"F. D'Andria, J. M. Garrido, M. Boniface, S. Modafferi, Simon Crowle, L. Middleton, K. C. Apostolakis, K. Dimitropoulos, P. Daras\",\"doi\":\"10.1109/NTMS.2018.8328715\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old). Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the ProsocialLearn functions into games, i.e. emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.\",\"PeriodicalId\":140704,\"journal\":{\"name\":\"2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS)\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-01-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NTMS.2018.8328715\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NTMS.2018.8328715","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old). Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the ProsocialLearn functions into games, i.e. emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.