3d空间化音乐创作的沉浸式方法:工具和试点调查

D. Ledoux, R. Normandeau
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引用次数: 1

摘要

开放源码的3D声音空间化软件工具,由universit de montral的Groupe de Recherche en Immersion Spatiale (GRIS)开发,被用作两首音乐作品的集成部分,以一种沉浸式的、基于对象的音频方法。在一个32.2扬声器的穹顶中,对两组学生进行了初步的聆听体验,作为案例研究的试点,旨在通过听者的接收行为更好地了解复杂空间化作品的沉浸感。从他们对这两种不同的3d空间化音乐的评论中收集的数据进行了分析,以提取沉浸式品质的收敛表达。
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An Immersive Approach to 3D-Spatialized Music Composition: Tools and Pilot Survey
Open-sourced 3D sound spatialisation software tools, developed by the Groupe de Recherche en Immersion Spatiale (GRIS) at Université de Montréal, were used as an integrated part of two music compositions, in an immersive, object-based audio approach. A preliminary listening experience has been conducted on two separate groups of students, in a 32.2 loudspeakers dome, as a pilot for a case study that aims to get a better sense of the immersive affect of complex spatialized compositions through the listener's reception behaviors. Data collected from their comments on these two different 3D-spatialized musics have been analysed to extract converging expressions of immersive qualities.
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