NASA如何使用渲染时间程序进行科学数据可视化

Kel Elkins, Gregory W. Shirah
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引用次数: 0

摘要

在数据驱动的可视化中,数据文件的大小和可访问性可以极大地影响计算机图形制作管道。将大型和复杂的数据结构加载到3D动画软件(如Maya)中可能会导致系统性能问题,从而限制交互性。在NASA的科学可视化工作室,我们已经实现了在渲染时程序读取数据文件和生成图形的方法。我们通过在动画软件中创建由渲染器执行的逐帧调用来实现这一点。这个程序化的工作流程加速了可视化的生产和迭代。
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How NASA Uses Render Time Procedurals for Scientific Data Visualization
In data-driven visualizations, the size and accessibility of data files can greatly impact the computer graphics production pipeline. Loading large and complex data structures into 3D animation software such as Maya may result in system performance issues that limit interactivity. At NASA's Scientific Visualization Studio, we have implemented methods to procedurally read data files and generate graphics at render time. We accomplish this by creating per-frame calls in our animation software that are executed by the renderer. This procedural workflow accelerates visualization production and iteration.
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