“电子游戏是我的第一个安全空间”:LGBTIQA+社区中的酷儿游戏

IF 2.1 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2023-10-05 DOI:10.1177/15554120231205638
Vítor Blanco-Fernández, Jose A. Moreno
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引用次数: 0

摘要

本文分析了《动物之Crossing New Horizons》(ACNH)的LGBTIQA+游戏体验。它首先调查了《ACNH》的LGBTIQA+玩家,询问了有关游戏方式、身份、社区和同人小说实践的问题。它还分析了YouTube上的LGBTIQA+ ACNH视频,将其分为三大类:设计、游戏和同人小说。第一类,设计,是定量分析。第二和第三类遵循定性分析,将调查结果分为七个子类:(a)装饰,(b)庆祝骄傲,(c)反游戏,(d)婚礼,(e)出柜,(f)自决和鼓励话语,以及(g)社区建设。探索性结果表明,尽管游戏外LGBTIQA+体验对于酷儿自我实现是必要的,但我们样本的游戏内体验有助于非顺直身份和社区。他们还证明了多样性和交叉性是ACNH酷儿社区样本的基础,LGBTIQA+玩家执行酷儿反游戏:改变游戏的工具和功能,以鼓励自我表达。
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“Video Games Were My First Safe Space”: Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community
This article analyses LGBTIQA+ playing experiences of Animal Crossing New Horizons (ACNH). It first surveys LGBTIQA+ players of ACNH, with questions regarding ways of playing, identity, community, and fanfiction practices. It also analyses LGBTIQA+ ACNH YouTube videos, divided into three main categories: design, gaming, and fanfiction. The first category, design, is analyzed quantitatively. The second and third categories follow a qualitative analysis, grouping findings into seven subcategories: (a) decorating, (b) celebrating Pride, (c) counter-gaming, (d) weddings, (e) coming out, (f) self-determination and encouraging discourses, and (g) community building. Explorative results show that, although out-game LGBTIQA+ experiences are necessary for queer self-realization, the in-game experiences of our sample help non-cis-straight identities and communities. They also demonstrate that diversity and intersectionality are fundamental in the ACNH queer community sampled, and that LGBTIQA+ players perform queer counter-gaming: transforming the game's tools and affordances to encourage self-expression.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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