一种用于情感激发的虚拟现实密室逃生游戏的开发

IF 2.4 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Information (Switzerland) Pub Date : 2023-09-19 DOI:10.3390/info14090514
Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira, Lisa Gomes
{"title":"一种用于情感激发的虚拟现实密室逃生游戏的开发","authors":"Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira, Lisa Gomes","doi":"10.3390/info14090514","DOIUrl":null,"url":null,"abstract":"In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions’ substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) and the immersive Escape Room genre offers a potent avenue through which to evoke emotions and create a captivating player experience. The primary objective of this study is to explore VR game design specifically for the elicitation of emotions, in combination with the Escape Room genre. We also seek to understand how players perceive and respond to emotional stimuli within the game. Our study involved two distinct groups of participants: Nursing and Games. We employed a questionnaire to collect data on emotions experienced by participants, the game elements triggering these emotions, and their overall user experience. This study demonstrates the potential of VR technology and the Escape Room genre as a powerful means of eliciting emotions in players. “Escape VR: The Guilt” serves as a successful example of how immersive VR gaming can evoke emotions and captivate players.","PeriodicalId":38479,"journal":{"name":"Information (Switzerland)","volume":"197 1","pages":"0"},"PeriodicalIF":2.4000,"publicationDate":"2023-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of a Virtual Reality Escape Room Game for Emotion Elicitation\",\"authors\":\"Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira, Lisa Gomes\",\"doi\":\"10.3390/info14090514\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions’ substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) and the immersive Escape Room genre offers a potent avenue through which to evoke emotions and create a captivating player experience. The primary objective of this study is to explore VR game design specifically for the elicitation of emotions, in combination with the Escape Room genre. We also seek to understand how players perceive and respond to emotional stimuli within the game. Our study involved two distinct groups of participants: Nursing and Games. We employed a questionnaire to collect data on emotions experienced by participants, the game elements triggering these emotions, and their overall user experience. This study demonstrates the potential of VR technology and the Escape Room genre as a powerful means of eliciting emotions in players. “Escape VR: The Guilt” serves as a successful example of how immersive VR gaming can evoke emotions and captivate players.\",\"PeriodicalId\":38479,\"journal\":{\"name\":\"Information (Switzerland)\",\"volume\":\"197 1\",\"pages\":\"0\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2023-09-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Information (Switzerland)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3390/info14090514\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information (Switzerland)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/info14090514","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

摘要

近年来,情感在数字游戏中的作用越来越突出。研究证实了情绪对游戏的实质性影响,影响互动、效果、效率和满意度。结合游戏动态,虚拟现实(VR)和身临其境的密室逃脱类型提供了一个有效的途径,通过它来唤起情感和创造一个迷人的玩家体验。本研究的主要目的是结合《密室逃脱》这类游戏,探索专门用于激发情感的VR游戏设计。我们还试图理解玩家如何感知和回应游戏中的情感刺激。我们的研究涉及两组不同的参与者:护理和游戏。我们采用问卷调查的方式收集参与者的情绪体验、触发这些情绪的游戏元素以及他们的整体用户体验数据。这项研究证明了VR技术和《密室逃脱》类型作为激发玩家情感的强大手段的潜力。《Escape VR: The Guilt》是沉浸式VR游戏如何唤起情感并吸引玩家的成功范例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Development of a Virtual Reality Escape Room Game for Emotion Elicitation
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions’ substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) and the immersive Escape Room genre offers a potent avenue through which to evoke emotions and create a captivating player experience. The primary objective of this study is to explore VR game design specifically for the elicitation of emotions, in combination with the Escape Room genre. We also seek to understand how players perceive and respond to emotional stimuli within the game. Our study involved two distinct groups of participants: Nursing and Games. We employed a questionnaire to collect data on emotions experienced by participants, the game elements triggering these emotions, and their overall user experience. This study demonstrates the potential of VR technology and the Escape Room genre as a powerful means of eliciting emotions in players. “Escape VR: The Guilt” serves as a successful example of how immersive VR gaming can evoke emotions and captivate players.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Information (Switzerland)
Information (Switzerland) Computer Science-Information Systems
CiteScore
6.90
自引率
0.00%
发文量
515
审稿时长
11 weeks
期刊最新文献
Weakly Supervised Learning Approach for Implicit Aspect Extraction Science Mapping of Meta-Analysis in Agricultural Science An Integrated Time Series Prediction Model Based on Empirical Mode Decomposition and Two Attention Mechanisms Context-Aware Personalization: A Systems Engineering Framework Polarizing Topics on Twitter in the 2022 United States Elections
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1