学生交流学习e元素学习模式库利诺

Andika Eko Prasetyo
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摘要

2019冠状病毒病或Covid-19自2020年初以来进入印度尼西亚。这就对高等教育中的教学活动(KBM)等方面的活动产生了影响和限制。根据4位部长的联合法令,学习活动,特别是在所有地区的高等教育机构,必须在网上进行。利用e-learning系统设计了一个远程学习系统。中爪哇最好的私立大学之一——迪安努斯万托罗大学帮助建立了远程学习系统KULINO,这是一种基于moodle的学习管理系统(LMS),以克服Covid-19大流行的形势。本研究旨在发现使用KULINO进行在线学习时的社会互动。本研究采用现象学方法的定性研究方法。研究结果表明,在同步学习中,学生与教师之间的互动更具互动性。相比之下,异步学习交互在一个方向上运行,因此教育不是交互式的。在线学习中的社会互动形式以合作和同化的形式表现为联想,而在任务组中以冲突的形式表现为解离互动。同步交织的学习更具互动性,尽管它仍然必须与异步相结合。可以给出的建议是,讲师应该能够建立有趣的情境,这样学生在网上讲课时就不会感到无聊和被动。
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POLA INTERAKSI SOSIAL MAHASISWA DALAM PROSES KOMUNIKASI BELAJAR E-ELEARNING KULINO
Coronavirus Disease 2019 or Covid-19, entered Indonesia indonesia since early 2020. This has an impact on the activities to experience restrictions, including the aspects of Teaching and Learning Activities (KBM) in Higher Education. Based on the Joint Decree of the 4 Ministers, learning activities, especially at tertiary institutions in all zones, must be carried out online. Institution designs a distance learning system use the e-learning system. One of the Best Private Universities in Central Java, namely Dian Nuswantoro University, helped build a distance learning system, namely KULINO, which is a Moodle-based Learning Management System (LMS) in overcoming the Covid-19 Pandemic situation. This research aims to discover the social interactions that occur in online learning using KULINO. This study uses a qualitative research method with a phenomenological approach. Research results show interaction between students and lecturers in synchronous learning is more interactive. In contrast, the asynchronous learning interactions run in one direction so education is not interactive. The form of social interaction in online learning is associative in the form of cooperation and assimilation, while the form of dissociative interaction is in the form of conflict in the task group. Learning that is synchronously intertwined is more interactive, althought it must still be combined with asyncronous. Suggestions that can be given are that lecturers should be able to build interesting situations so that students are not bored and passive during online lectures.
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