暴力电子游戏的社会传染效应:报复、流离失所和仅仅观察侵略

IF 1.8 3区 心理学 Q3 PSYCHOLOGY, SOCIAL Social Influence Pub Date : 2023-11-10 DOI:10.1080/15534510.2023.2277476
Martin Delhove, Tobias Greitemeyer
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引用次数: 0

摘要

侵略和暴力已被证明会在相互联系的个体之间传播。目前的实验研究旨在测试接触暴力电子游戏是否会增加玩家的攻击性水平,以及这种增加的攻击性是否会在他们的社交网络中传播。结果显示,玩完电子游戏后的攻击行为确实具有传染性,不仅玩家攻击行为的受害者会报复或攻击中立者(即流离失所的攻击),甚至仅仅观察玩家攻击行为的人也会对中立者具有攻击性。总的来说,我们的研究结果表明,接触暴力电子游戏不仅会影响玩家的攻击性水平,还会影响与玩家有联系的人。
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The social contagious effects of violent video game play: retaliatory, displaced, and the mere observation of aggression
Aggression and violence have been shown to spread among connected individuals. The present experimental study aims to test whether exposure to violent video games increases aggression levels in players and whether this increased aggression spreads among their social network. Results showed that aggression after video game play is indeed contagious and that not only victims of the player’s aggression retaliate or are aggressive toward a neutral person (i.e., displaced aggression), but that even mere observers of the player’s aggression are aggressive toward a neutral person. Overall, our findings suggest that violent video game exposure may not only have an impact on the player’s level of aggression, but also on people who are connected to the player.
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来源期刊
Social Influence
Social Influence PSYCHOLOGY, SOCIAL-
CiteScore
1.50
自引率
0.00%
发文量
4
期刊介绍: Social Influence is a journal that provides an integrated focus for research into this important, dynamic, and multi-disciplinary field. Topics covered include: conformity, norms, social influence tactics such as norm of reciprocity, authority, scarcity, interpersonal influence, persuasion, power, advertising, mass media effects, political persuasion, propaganda, comparative influence, compliance, minority influence, influence in groups, cultic influence, social movements, social contagions, rumors, resistance to influence, influence across cultures, and the history of influence research.
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