基于总行程和休息次数最小化的U12篮球联赛调度问题

Tenda Okimoto, Katsutoshi Hirayama
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引用次数: 0

摘要

体育调度是人工智能和运筹学中研究较多的应用问题之一。这个问题可以表示为一个组合优化问题,在这个问题中,每一场比赛的日期和地点必须在给定的一组约束条件下确定。2018年,日本篮球协会(JBA)开始在郡县实施联赛,U12(12岁以下)联赛目前在大多数郡县举行。本文主要研究U12篮球联赛调度问题。首先,定义了基于总行程最小的U12篮球联赛调度的形式化框架(U12- blsdist)。给出了U12-BLSdist的一种新的解准则,称为平均解。其次,定义了基于最小休息次数的U12篮球联赛调度问题的形式化框架(U12- blsbreak)。并将框架U12-BLSdist和U12-BLSbreak形式化为0-1整数规划问题。在实验中,我们使用了2018年兵库县U12篮球联赛的真实数据,解决了U12- blsdist和U12- blsbreak问题。通过与2018年实际使用的联赛调度进行比较,得出了U12-BLSdist的最优联赛调度和平等化的联赛调度,以及U12-BLSdist的最小休息次数。
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U12 Basketball League Scheduling Problem Based on Minimizing the Total Traveling Distance and the Number of Breaks
Sports scheduling is one of the widely investigated application problems in artificial intelligence and operations research. This problem can be represented as a combinatorial optimization problem, in which the date and the venue of each game must be determined, subject to a given set of constraints. In 2018, Japan Basketball Association (JBA) has started to implement the league games in the prefectures, and regarding U12 (under 12 years old), league games are currently being held in most prefectures. In this paper, the main focus is laid on the U12 Basketball League Scheduling Problem. First, a formal framework for the U12 Basketball League Scheduling based on minimizing the total traveling distance (U12-BLSdist) is defined. A novel solution criterion called an egalitarian solution for U12-BLSdist is also provided. Next, a formal framework for the U12 Basketball league scheduling problem based on minimizing the number of breaks (U12-BLSbreak) is defined. Furthermore, the frameworks U12-BLSdist and U12-BLSbreak are formalized as 0-1 integer programming problems. In the experiments, we use the real data of U12 basketball league games played in Hyogo prefecture in 2018 and solve the U12-BLSdist and U12-BLSbreak problems. An optimal league scheduling and an egalitarian league scheduling for the U12-BLSdist, and the minimal number of breaks for the U12-BLSbreak are reported by comparing with the league scheduling actually used in 2018.
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Transactions of The Japanese Society for Artificial Intelligence
Transactions of The Japanese Society for Artificial Intelligence Computer Science-Artificial Intelligence
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0.40
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0.00%
发文量
36
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